How does a 3D printer work? What stops a skyscraper from falling over? Where does a smart phone store information?
Welcome to the world of engineering! Discover how the familiar machines and buildings in today's world are constructed, and how they function. How do scientists choose the right materials for the right job? Which scientific principles lie behind each machine or structure?
Basher's highly original books explain difficult scientific concepts in ingenious ways, making them tangible, understandable and even lovable. Chatty first-person text and stylish, contemporary character illustrations give a voice, personality, and story to each topic -- it's a truly brilliant way to communicate science.
About the Author
Artist and designer Simon Basher has fun playing in the world of contemporary character design. Inspired by a love of simple line work and a rich color palette, his characters fill the gap between edgy manga and the cuteness of Hello Kitty. He lives in England.
Tom Jackson is a science writer based in Bristol, UK. Tom specialises in recasting science and technology into lively historical narratives. After almost 20 years of writing, Tom has uncovered a wealth of stories that help to bring technical content alive and create new ways of enjoying learning about science. In his time, Tom has been a zoo keeper, travel writer, buffalo catcher and filing clerk, but he now writes for adults and children, for books, magazines and TV.
"This addition to the long-running Basher Science series introduces concepts in engineering, visually represented by chunky, anime-style figures. Divided into seven color-coded categories, the book introduces members of the “Mechanical Mob” (which include Ramp, Lever, and Pump), “Design Dynamos” such as Ergonomics and Artificial Intelligence (“I’m still relatively young, and my first real job is to suggest products and ads you might like on the Internet”), and dozens of other tangible and intangible concepts, structures, and devices. The upbeat, first-person narratives and quirky art create an inviting way for children to learn about the breadth of what engineering can mean. Ages 10–14.(Jan.)" -- Publishers Weekly